“苏教”第二卷第10课的教学设计_苹果论文

游戏激趣 寓教于乐——苏教版第二册lesson 10教学设计,本文主要内容关键词为:寓教于乐论文,教学设计论文,第二册论文,苏教版论文,游戏论文,此文献不代表本站观点,内容供学术参考,文章仅供参考阅读下载。

教学过程:

一、Revision(课前复习)

1.T:Look,this is our classroom.Let's ask and answer.Please answer as quickly as you can.What' this(in English)?

S[,1]:It's a…What's this?

S[,2]:……

2.T:Today I bring a bird to you.Tts name is Polly.Let's play a game.Polly say and you do.

P:Let's clean the desk.

D:Do.

(多媒体呈现)

设计意图:通过快速接龙问答竞赛和你说我做的游戏,能使气氛活跃起来,同时通过旧知的复习,又为下文做了铺垫。

二、Learn the words and dialogues(词汇、会话教学)

(一)做打开书的动作

1.T:What do I do?

S:Open the book.

2.出现单词卡片,学生跟读,并用单词造句。

(因为每节课都说,所以学生潜意识里已知并说了。)

(多媒体出现一只小猫,手中托着一只盒子。)

(二)打开多媒体

1.T:Today I will introduce a friend to you.Her name is Ketty.What's this?

S:It's a box.

T:She'll play a game with you.Listen.多媒体——What's this in the box?

S:It's …I think.

2.T:Do you want to know?

S:Yes.

T:What do you say?

S:Ketty,let's open it.

T:Oh,look,Ketty is angry.Why?You have no manners.This box is Ketty's.You must say——Can I have a look?

3.学生理解其意,重点学习“have”指导朗读,强调要读成升调。

4.T:Let's ask Ketty again.

S:Ketty,can I have a look?

多媒体——Yes.Let's open it.It's a pear.

5.拿出卡片,指导读,特别是的发音,并指导拼写。

6.拿出自备的盒子与同桌进行对话表演。

(1)First act with teachet.

(2)Ask two students to act.

(3)Act in pairs.

让学生猜猜是何物,复习旧知,了解学生对旧知的掌握和动用情况。

(多媒体中小猫由高兴的表情转为生气。)

设计意图:通过生动形象的动画画面,引出"Can I have a look?"(学生较感兴趣,同时又进行了思想教育。)

此处可以拿出自制的梨子书签,谁读得好拼得对奖给他一个,再次调动学生的热情。

让同学来猜自己的盒子里有什么,是学生喜欢的一种游戏,在愉快的氛围中巩固了对话。

(三)老师拿出自备的盒子

1.T:What's this in the box?

S:It's a ……I think.

Can I have a book?

T:Yes.Let's open it.

S:It's an apple.

T:Look,an apple…an apple… So we can't say it's an apple.We must say——They're apples.

2.学习"they are"以及缩写"they're"。

3.T:How do we ask?What's this?No,we must ask like this——What are these?

4.学生理解其义,并指导朗读,特别是区别"this"和"these"。然后一问一答进行训练。

以学生pear的方法学习apple,强调apple前用"an"。

(边学边从盒子里一个一个拿出来。)

设计意图:这里通过形象出示,使学生清楚知道单词该如何问答,复数又该如何问答,不至混淆。

三、Practise

1.Listen to the computer then repeat.

2.Ask and answer with teacher.

3.Ask and answer in pairs.

4.Act the dialogue.

5.Play a game.(猜一猜)可制作成一个表格

四、Homwork(略)

设计意图:整个课堂以游戏贯穿前后,课堂气氛活跃,学生学习氛围浓厚,做到在游戏中学习,符合小学生的心理,学生学得既高兴又能较好地掌握知识。

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“苏教”第二卷第10课的教学设计_苹果论文
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